Enchantments

All 17 enchantment types โ€” stats, status effects, and sources at every tier.

How enchanting works: Each equipment slot (weapon, armor, accessory) holds one enchantment. Applying a new one replaces the old. Tiers are Minor, Greater, and Supreme. See Rituals for how to obtain each type.

Ritual Paths

๐Ÿงช Alchemical
Location: Stove
Cost: 3 raw ingredients (spice, fish, or mushroom)
Tier from cuisine mastery level in the matching category
Channel the essence of raw ingredients into your equipment. Higher cooking mastery in the relevant cuisine yields stronger enchantments.
๐Ÿ’– Intimacy
Location: With a dating or married partner NPC
Cost: 1 rose
Tier from relationship depth (warmth, trust, marriage)
Channel the bond between you and your partner into magical power. Deeper relationships unlock stronger tiers.
๐Ÿฉธ Slayer
Location: Bone Altar / Fire Altar (floor 20+)
Cost: Kill count (resets after ritual)
Tier from accumulated kills (10 / 25 / 50)
Offer your accumulated kills to the dark altar. The blood sacrifice is consumed and your kill tracker resets.
๐Ÿ”ฎ Arcane
Location: Temple / Church
Cost: 1 magic scroll per attempt
Tier from Rune Inscription minigame score (80%+ Supreme, 60%+ Greater, 40%+ Minor)
Perform a 3-step rune inscription ritual: trace the rune, bind the magic, seal the inscription. Your precision determines the enchantment's power.
๐ŸŒ™ Essence
Location: Any altar (floor 20+)
Cost: 1 magical essence per attempt
Tier from Elemental Channeling minigame score (80%+ Supreme, 60%+ Greater, 40%+ Minor)
Channel elemental energy through a 3-step ritual: gather essence, channel the flow, release at the right moment. Skill determines the tier.
๐Ÿ’Ž Gemstone
Location: After any kill (with raw gemstone in inventory)
Cost: 1 raw gemstone (consumed on kill)
Tier from soul quality of the slain creature
When you slay a creature with a raw gemstone in your inventory, the victim's soul charges the gem. Stronger souls yield higher tiers. Use the charged gem to enchant.