Alchemical Rituals
Performed at a Stove 🍳 using raw ingredients. The tier of the resulting enchantment scales with your cuisine mastery level in the corresponding category.
🔥 Inferno Infusion
Consumes 3x Raw Spice to apply a Flame enchantment. Tier scales with Street cuisine level.
| Tier | Cuisine Level | Result |
| Minor | 1–4 | +1 ATK, Burn 10% |
| Greater | 5–9 | +3 ATK, Burn 20% |
| Supreme | 10+ | +5 ATK, Burn 30% |
❄️ Glacial Distillation
Consumes 3x Raw Fish to apply a Frost enchantment. Tier scales with Seafood cuisine level.
| Tier | Cuisine Level | Result |
| Minor | 1–4 | +1 ATK, Freeze 8% |
| Greater | 5–9 | +2 ATK, +1 DEF, Freeze 15% |
| Supreme | 10+ | +4 ATK, +1 DEF, Freeze 25% |
☠️ Toxic Brew
Consumes 3x Raw Mushroom to apply a Venom enchantment. Tier scales with Tavern cuisine level.
| Tier | Cuisine Level | Result |
| Minor | 1–4 | Poison 15% |
| Greater | 5–9 | +1 ATK, Poison 25% |
| Supreme | 10+ | +2 ATK, Poison 40% |
Intimacy Rituals
Performed with a dating or married partner. Requires a 🌹 Rose. The tier depends on your relationship depth — marriage, warmth, trust, and infatuation.
💖 Devotion Ritual
A bond of devotion enchants your equipment with protective energy. Cost: 1 Rose.
| Tier | Requirement | Result |
| Minor | Dating | +1 DEF, +3 HP |
| Greater | Dating/married, warmth ≥ 30 | +2 DEF, +5 HP |
| Supreme | Married, warmth ≥ 60, trust ≥ 60 | +4 DEF, +10 HP |
💍 Bond of Union
Channel your partnership into a balanced enchantment. Cost: 1 Rose.
| Tier | Requirement | Result |
| Minor | Dating | +1 DEF |
| Greater | Dating/married, warmth ≥ 30 | +1 ATK, +2 DEF, +3 HP |
| Supreme | Married, warmth ≥ 60, trust ≥ 60 | +2 ATK, +3 DEF, +5 HP |
Slayer Rituals
Performed at a Bone Altar or Fire Altar found inside dungeons and strongholds. Tier depends on your accumulated kill count — your ritual kill tracker resets after each use.
🩸 Blood Rite
Channel the violence of battle into raw offensive power. Performed at Fire Altars.
| Tier | Kills Required | Result |
| Minor | 10+ kills | +2 ATK |
| Greater | 25+ kills | +4 ATK |
| Supreme | 50+ kills | +6 ATK |
🦴 Bone Consecration
Harden your equipment with the essence of fallen enemies. Performed at Bone Altars.
| Tier | Kills Required | Result |
| Minor | 10+ kills | +1 ATK, +1 DEF |
| Greater | 25+ kills | +2 ATK, +2 DEF |
| Supreme | 50+ kills | +3 ATK, +3 DEF |
Arcane Rituals
Performed at a Temple ⛩️ or Church. Costs gold and scrolls. The most accessible enchantment path — no special conditions beyond payment.
🔮 Arcane Inscription
A balanced enchantment offering attack, defense, and HP. The scholar's choice.
| Tier | Cost | Result |
| Minor | 50g + 1 Scroll | +1 ATK, +1 DEF, +2 HP |
| Greater | 150g + 2 Scrolls | +2 ATK, +2 DEF, +4 HP |
| Supreme | 400g + 3 Scrolls | +3 ATK, +3 DEF, +8 HP |
🛡️ Ward of Protection
Maximum defense and HP. Essential for survival builds in high-zone strongholds.
| Tier | Cost | Result |
| Minor | 50g + 1 Scroll | +2 DEF, +5 HP |
| Greater | 150g + 2 Scrolls | +4 DEF, +8 HP |
| Supreme | 400g + 3 Scrolls | +7 DEF, +15 HP |
Essence Enchanting
Magical essences drop from mythical creatures and magic shops. Each essence maps to a unique enchantment type not available through other paths. Performed at any altar (Bone Altar, Fire Altar, Temple, or Church) — costs 1 essence + gold.
|
Essence |
Enchantment |
Gold Cost |
| 🌙 | Moonstone | Lunar | 75 / 200 / 500 |
| ✨ | Stardust | Celestial | 75 / 200 / 500 |
| 🪶 | Phoenix Ash | Rebirth | 75 / 200 / 500 |
| ❤️🔥 | Dragon Heartstone | Draconic | 75 / 200 / 500 |
| 💫 | Fairy Dust | Fey | 75 / 200 / 500 |
| 🖤 | Shadow Essence | Shadow | 75 / 200 / 500 |
| 🟠 | Living Amber | Ancient | 75 / 200 / 500 |
See Enchantments for full stat breakdowns of all 17 enchantment types including essence-based ones.
Gemstone System
Raw gemstones are found in dungeon chests, stronghold treasuries, and some shops. Each gem maps to a specific enchantment type. Gems must be charged through sacrifice before they can be applied as enchantments.
🔵
Raw Sapphire
→ ❄️ Frost
🟣
Raw Amethyst
→ 👻 Spirit
Charge & Apply Flow
💎Find Gem
→
🕯️Sacrifice
→
✨Charged Gem
→
⚔️Enchant Gear
Charge Tier Thresholds
The sacrifice victim's soul quality determines the gem's charge value (1–100). Higher soul quality = higher tier enchantment.
| Charge | Tier |
| 1–30 | Minor |
| 31–60 | Greater |
| 61–100 | Supreme |
Sacrifice Mechanics
Sacrifice is the darkest mechanic in the game. Performed at altars in demon strongholds and dungeons, it powers gemstone charging, demon evolution, and faction standing.
Soul Quality Formula
Soul quality is a multiplier that determines how much power a sacrifice generates. It's calculated from the victim's moral profile:
💀 Victim Personality Factors
Each factor is a 0–1.0 multiplier based on the victim's personality stats (0–100). All factors multiply together.
| Factor | Scale | Notes |
| Moral Compass | 0–1.0× | Higher morality = purer soul |
| Life Respect | 0–1.0× | Values life = more power |
| Age Consent Morality | 0–1.0× | Principled victims are worth more |
| Faithfulness | 0–1.0× | Loyal souls burn brighter |
| Self-Respect | 0–1.0× | Dignified victims = higher quality |
| IQ | 0–1.0+× | Scales linearly with intelligence, can exceed 1.0 |
| Attractiveness | 0–1.0× | Beautiful souls are prized |
| Trust (toward player) | 1.0–2.0× | Betraying someone who trusts you = bonus |
| Infatuation | 1.0–2.0× | Sacrificing someone who loves you = bonus |
| Low Sex Trauma | 0–1.0× | Inverse — 0 trauma = full value |
✨ Special Multipliers
| Condition | Multiplier | Notes |
| Virgin Victim | 5.0× | Largest single multiplier — bodily purity |
| Child Victim | 2.0× (to stat gains) | Applied to the HP/ATK/DEF boost calculations |
| Intact (uncircumcised) male | 1.0× (no penalty) | Circumcised males reduced to 0.4× |
Event Context
Sacrificing a victim who is currently attending a social event applies a massive multiplier. The more sacred or joyous the occasion, the greater the defilement bonus. Brides and grooms always receive the wedding multiplier even without event tracking.
🎉 Event Multipliers
| Event | Multiplier | Tier |
| 💒 Wedding | 5.0× | Supreme |
| ⚰️ Funeral | 3.0× | Supreme |
| 💍 Anniversary | 2.0× | Greater |
| 🎂 Birthday | 2.0× | Greater |
| 🛏️ Kids Sleepover | 2.0× | Greater |
| 🎓 Graduation | 1.8× | Greater |
| 💃 Prom | 1.8× | Greater |
| 🎄 Holiday | 1.8× | Greater |
| 🎪 Festival | 1.5× | Minor |
| 🎠 Carnival | 1.5× | Minor |
| 🗳️ Election | 1.5× | Minor |
| 🤝 Summit | 1.5× | Minor |
| 🎵 Concert | 1.3× | Minor |
| 🍽️ Banquet | 1.3× | Minor |
| 📈 Promotion | 1.3× | Minor |
| 🏠 House Party | 1.2× | Low |
| 🥐 Brunch | 1.1× | Low |
| Other events | 1.2× | Low |
| No event | 1.0× | — |
Pro tip: A virgin bride at her own wedding is the ultimate sacrifice — 5.0× virginity × 5.0× wedding = 25× multiplier before any personality factors. Wait for weddings.
Staleness Penalty: Repeating the same type of sacrifice within the last 3 rituals reduces power. Demons crave novelty — vary your victims for maximum effect.
Racial Purity Hierarchy
An occult ranking system based on appearance traits. Weighted blend: skin 20%, eyes 40%, hair 20%, nipples 20%.
👁️ Eye Color Values
| Eye Color | Value |
| Sky Blue | 1.00 |
| Ocean Blue | 0.90 |
| Green | 0.85 |
| Gray | 0.75 |
| Olive Green | 0.65 |
| Hazel | 0.40 |
| Brown | 0.20 |
| Dark Brown | 0.10 |
What Sacrifice Powers
| Effect | Description |
| Gemstone Charging | Hold a raw gem during sacrifice → gem absorbs soul energy (charge 1–100) |
| Demon Evolution | Nearby demons gain _sacrificePower from witnessing sacrifice |
| Faction Standing | Increases Demon Cult standing (especially with child sacrifices) |
Demon Evolution Paths
Demons evolve through two mechanisms: sacrifice witnessing (nearby demons absorb ritual power) and kill accumulation (wild demons that kill enemies in combat). Some lines offer dual-path branching, where the same demon can evolve differently depending on the trigger.
Sentient Line (Sacrifice-Driven)
These demons evolve by accumulating sacrifice power from witnessed rituals. The IMP_ELDER stage branches based on your sacrifice style.
Imp → Demon Lord Chain
😈 Imp
→
25 power
→
👹 Imp Elder
→
80 power
→
branches ↓
mostly adults
→
👿 Devil
→
200
→
😈 Arch Devil
→
500
→
👑 Demon Lord
mostly children
→
😈 She-Devil
→
200
→
💋 Succubus
→
500
→
👑 Lilith
novel rituals ≥ 3
→
🧙 Goblin Shaman
→
200
→
🧙 Warlock
→
500
→
👑 Grand Warlock
Ogre → Infernal Titan Chain
👹 Ogre
→
150
→
👹 Ogre Chief
→
400
→
💪 Demon Brute
→
800
→
🔥 Infernal Titan
Wild Dual-Path Lines
Wild demons have two evolution routes at each stage: ⚔️ Kill Path (from accumulated kills in combat) and 🕯️ Sacrifice Path (from witnessing player sacrifices). Each path leads to different forms.
Hellhound / Anubis Line
🐕🦺 Hellhound
⚔️ 8 kills
→
🐕🦺 Dire Hellhound
→
⚔️ 20 kills
→
🐕🦺 Cerberus
🕯️ 25 power
→
🐺 Anubis Demon
→
branches...
Shadow / Shade Line
👤 Shadow Wisp
⚔️ 6 kills
→
🌑 Shadow Stalker
→
⚔️ 15 kills
→
👻 Shadow Wraith
🕯️ 20 power
→
🌑 Shade Acolyte
→
🕯️ 60 power
→
🌑 Void Herald
Ember / Channeler Line
🔥 Ember Sprite
⚔️ 8 kills
→
🔥 Flame Fiend
→
⚔️ 18 kills
→
🌋 Inferno Elemental
🕯️ 20 power
→
🔥 Ember Channeler
→
🕯️ 60 power
→
🔥 Pyromancer
Pit Crawler / Chitin Line
🐛 Pit Crawler
⚔️ 10 kills
→
🐛 Pit Horror
→
⚔️ 25 kills
→
🐛 Abyssal Behemoth
🕯️ 25 power
→
🐛 Chitin Priest
→
🕯️ 80 power
→
🐛 Hive Sovereign
Bone Servant / Lich Line
💀 Bone Servant
⚔️ 8 kills
→
💀 Bone Knight
→
⚔️ 18 kills
→
💀 Bone Colossus
🕯️ 20 power
→
💀 Bone Acolyte
→
🕯️ 60 power
→
💀 Lich Lord
Faction Standing
Your actions build reputation with each faction. High standing unlocks non-hostile interactions, special merchants, and unique dialog. Low standing provokes stronger raids.
👿 Demon Cult
Increased by sacrifices. Demons become non-hostile at high standing, allowing recruitment and trade.
| Action | Standing Change |
| Perform sacrifice | +10–20 (scales with soul quality) |
| Kill demon faction monster | −5 |
| Clear demon stronghold | −15 |
🏛️ Mythical Beasts
Increased by enchanting and gemstone rituals. Mythical creatures become approachable allies.
| Action | Standing Change |
| Apply enchantment | +3 |
| Charge gemstone | +5 |
| Brew potion | +2 |
👾 Machine Collective
Increased by crafting and tech activities. Unlocks robot allies and mechanical upgrades.
| Action | Standing Change |
| Craft item | +1 |
| Tech activity | +3 |
| VR depth explored | +5 per level |
👼 Angel / Good
Increased by heroic deeds. Angels spawn as allies, blessings become available.
| Action | Standing Change |
| Rescue captive NPC | +15 |
| Return stolen item | +10 |
| Heal NPCs | +2 |
| Defend village from raid | +3 |